Middle Earth Risk is placed in Middle-earth during the War of the Ring. At the beginning each player gets random “towns” and tries to take as many countries as possible. Each country in each turn brings new soldiers and gold. In Middle Earth Risk you concentrate on strategy and tactic – you do not build any buildings but capture them from enemies. One of differences between Middle Earth Risk and classic Warcraft is a high number of units (excluding beginning) which makes you have to be a general and a good tactician. In the second hand the only way of growing is taking lands of enemies – but there are too many players to kill them in one frontal attack so the game is a high level strategy.

Sunday 26 May 2013

Middle Earth Risk 8.0 coming soon

The most important differences between Middle Earth Risk 8.0 Alpha and 7.92:
  • remade systems associated with taking control over towns
  • remade the system of starting towns randomization to complete randomness with equal number of towns per player
  • gate system fixed
  • units do not stuck in water anymore; ford moved under the Osgiliath bridge
  • cave transitions moved a little, trigger replaced by more optimal, air units cannot get into the caves
  • flying units rebalanced; they cannot capture towns and use gates/bridges anymore
  • tons of small changes in terrain and doodads
  • 18 new models and many icons added; a few changes in appearance of units with old models
  • stats of units with new models and few more changed and rebalanced
  • Dead/Sauron/Witch King armour does not decrease damage to 25% anymore. It has been replaced by the higher number of hp and a faster regeneration
  • sound of weapons changed
  • other minor changes

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