The most important differences between
Middle Earth Risk 8.0 Alpha and 7.92:
- remade systems associated with taking control over towns
- remade the system of starting towns randomization to complete randomness with equal number of towns per player
- gate system fixed
- units do not stuck in water anymore; ford moved under the Osgiliath bridge
- cave transitions moved a little, trigger replaced by more optimal, air units cannot get into the caves
- flying units rebalanced; they cannot capture towns and use gates/bridges anymore
- tons of small changes in terrain and doodads
- 18 new models and many icons added; a few changes in appearance of units with old models
- stats of units with new models and few more changed and rebalanced
- Dead/Sauron/Witch King armour does not decrease damage to 25% anymore. It has been replaced by the higher number of hp and a faster regeneration
- sound of weapons changed
- other minor changes
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